I will share here some random things especially puns ans stupid things (fandom too watch out!). Also I may reblog art i really like from my art blog.
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fluffyblue-multifandommess:

TUA kids: make a Giant Mess in the 60s, talking to their own dad telling him shit about the future

TUA kids when they arrive back in 2019 and Things Are Different:

shocked pikachu face

swingsetindecember:

amdeadinsyd:

how fucking strong is Zuko like why do you even bother with your bending when you could just wham bam snap Aang’s spine with a kick

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the-frog-emoji-is-ugly-as-shit:

fuckyeahthegoodplace:

sketiana:

if i was the joker id just get a restraining order on batman and superman whataere they gonna do? break the law? then theyre no better than me, a cold blooded murderer. and this would 100% work, because superheroe movies have the shittiest takes on ethics since fucking kant

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laschatzi:

madfrisky:

I’ve seen Horny Internet Fangirls fall physically in lust with everything from standard hunks to weird cartoons to robots to monsters and every body type from potbelly bear to skeletal beanpole and it never fails to amaze me, when by comparison, straight guys seem to have trouble with any woman who isn’t hourglass shaped

at first I thought this post was going to bash horny internet fangirls, but it turned out great.

awhellstothejoe:

uni416:

wirehead-wannabe:

- In System Shock and other shooters, the last bullet you have has multiplied damage.

- Enemies in Bioshock will deliberately miss their first shot to give the players a chance to dodge.

- Many platformers (I think Braid was one quoted) have a window where even if you fall off of a ledge, you can still jump.

- Assassin’s Creed and Doom have more health associated with the last tick of the health bar, to make you feel like you barely survived.

- Shadow of Mordor grants additional health to dueling Uruks to increase the length of the fight for the sake of spectacle.

- Silent Hill: Shattered Memories removed one physical sense of an AI every time you respawned in a nightmare run, slowed down enemies if you looked over the shoulder, and only tow enemies were allowed to chase you at once while the rest had to flank you.

- Thumper’s time signature corresponds to the numerical value of a level

- Suikoden spawns less enemies in the world map if they’re walking in a straight line while spawning more if you zigzag (the former is good for getting to a place quickly and the latter is for grinding)

- Gears of War provided significant buffs to new players in multiplayer that tapered off with a few kills (to encourage them to replace multiplayer).

- Half Life 2 has ledges and railings set as ragdoll magnets to enemies will fall over them more often.

- Ratchet and Clank scaled enemy damage and hid enemies based on time played and total deaths of the player.

- Jak and Daxter would trip players to mask the presence of loading

- The Bureau/XCOM, enemy AI gets more aggressive if the players don’t move every 15-20 seconds

- In Thief: The Dark Project, your sword increases your visibility, meaning you need to choose better stealth or better preparation for being caught.

- F.E.A.R bent bullets towards things that exploded

- Enemies in some LEGO games have a hit or miss chance. If a projectile misses, it’s offset and has no collision. This is done to make fights more hectic.

- Alien:Isolation has the Xenomorph learn player habits (if the player hides in lockers a lot, it learns that)

- The Xenomorph has 2 brains - one that will always know where you are, and one that controls the body and is given hints by the first brain.

- Far Cry 4 reduces the damage and accuracy of NPCs based on how many are near a player.

- Enemies in Left 4 Dead deliberatly target players the furthest away from the group or have had the least aggro.

- Hi Octane displays different stats for different cars even though they all have the same internal stats.

- Enemies in Arkham Asylum do not perform 180 degree turns so the player can be stealthy.

- Elizabeth in Bioshock: Infinite throws resource to the player based on the player’s current state.

- The last phase of a boss fight in Furi has a lower difficulty and is more visually impressive

- Guitar Hero rates you out of 5 stars, but won’t give you lower than a 3.

- Enter the Gungeon has the AI warm up. The longer a play session is, the harder the AI gets.

- Good PC shooters mimic analogue controls as follows: holding movement key during a frame=1, pressing or releasing=0.5, pressing _and_ releasing during same frame=0.25 ½

- Counters to your current class in Overwatch sound louder.

- Spec Ops: The Line changed stuff in the environment suddenly to make the player question his perception.

- Firewatch counts silence as a player choice in dialogue conversations

http://www.reddit.com/r/Games/comments/6xqtgz/an_insightful_thread_where_game_developers/dmhz7fa

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@killapunk ’s tags sum it up very well

Video games are cool

sexualyactivetoyotaprius:

weirdness-is-good:

Y'all fuckers are wacky for this one.

im at my limit

the-jellyfish-galaxy:

wheel-skellington:

swampgallows:

24ozsteak:

24ozsteak:

thinking about that WoW epidemic

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i was telling my dad, ever the skeptic, about corrupted blood back in March at the start of lockdown, and how the cdc studied it. how it can be used as a model for what to do and how people might act in the event of an unpredicted pandemic, and how people were playing out the same behavior during covid.

he said “so they fixed it, right? how did they fix it in the game?” and i told him the truth: they didn’t. they couldn’t control it. they had to reset the servers and roll them back to the time before the ZG encounter.

a CNN article recently referenced another “viral” event in world of warcraft: leeroy jenkins facepulling as a metaphor for the expedited reopening of businesses. what it fails to mention however is how the video ends. everyone who charges in with leeroy dies. he wipes the raid.

it really feels like that meme where it’s like “wow, cool video game reference!” and the point soaring over their head says THE DAMAGE WAS IRREVERSIBLE. THE THREAT SPREAD TOO RAPIDLY AND EVERYONE DIED.

weird reframing of the corrupted blood incident to make it seem, for some reason, like it was all selfish actions that people said was unrealistic because real people would help others. in fact its literally the opposite, it was used as real world data specifically because of the player driven efforts to fix it

The reason this plague in the game was a good model is because we had all walks of life type people reacting in different ways.

Those with healing magic would go into infected areas to see if they could save the infected or at least keep them alive through the disease. Those that couldn’t do that tried to warn players before they entered infected areas. NPC could be infected and have “no symptoms”; they could be asymptomatic carriers and pass it to nearby players.

The best part though was by the time Blizzard had finally come out and said “if you are infected, try to quarantine yourself so you don’t spread it!!” the player base was ALREADY DOING SO. The players had recognized the problem and worked together in myriad ways to fix it.

They also had negative reactions as well, another reason this was such a good example of a real outbreak. They had a couple people report healers or alchemists who were claiming to sell cures/treatments to the disease that ultimately would do nothing. They had a group of players that would hide in the mountains near cities and just pass the disease back and forth between themselves and then raid cities to infect them all over again. They had higher level players start rebelling on the servers. Saying it was an overreaction and if you get it you’ll just die and you can come back and be fine, etc. Since they could get the disease and survive, ie it didn’t do enough damage to them since they were higher level, they felt it unnecessary to care about whether they got it or not. They complained about not getting to play like normal just because this plague could kill lower level players.

ALL of these reactions, good and bad, were real enough to what we assumed a real life epidemic would play out that people started to use it as a model. And now look, we have proof that it was accurate.

However, what we needed to learn from it was primarily that it wasn’t reversible. The bad reactions and lack of care from the few players that weren’t cooperating made it impossible in the end to contain. The only reason it was fixed at all is the game had to reverse time, literally just delete their entire game log a few weeks and time travel weeks into the past to before the plague even began.

Think about that.

The reason no one believed it was a valid model is that it was a video game and thus the consequences weren’t permanent. “No one would act like that in real life.” But look at how we are handling this outbreak. Is it not eerily similar?

And we can’t time travel.

the-memedaddy:

Meirl